Robbery

Config.Robbery = {
	PoliceJob = "police",   -- Name of the Police Job to check Online Police
	PoliceBlipActive = true, -- Shows the Location of the Robbery for the Police on the Map
	interval = function()
		return math.random(1, 2)
	end, -- Interval for every new Informant that Spawns ( in Minutes ) [Time or Random Function]
	NpcStays = 15, -- The Informant waits and then goes away (in Minutes)
	NpcPositions = {  -- Informant spawn Postions
		vector4(785.5665, -1370.1862, 26.6272, 268.7043)
	},
	NeededFactionLevel = {
		BankRob = 25 -- Banks can only be robbed at a specific Faction Level.
	},

	Shops = { -- All Shop Robberys
		{
		position = vector3(257.0605, 214.9562, 106.2868),					-- Shop Position
		name = "TwentyForSeven",																	-- Shop Name
		loot = {																									
			-- The Loot after successful Robbery and bringing the Items successfully to the faction
			xp = 1000,																								-- The XP the Faction is receiving after the Robbery
			blackmoney = 100000,										
			items = {
				{ label = "Burger", name = "burger", amount = 2 },
				{ label = "Fish", name = "fish", amount = 100 }
			}	
		},														
		radius = 20,													-- Zone Size that the Player (that started the Robbery) can not leave
		time = 0.5,														-- Time to Rob (in Minutes)
		minimumCops = 3,												-- needed cops to start the Robbery (set to 0 if no cops needed)
		}
	},
	Banks = {
		{
		position = vector3(257.0605, 214.9562, 106.2868), -- Bank Position
		name = "The Bank", -- Bank Name
		loot = {
			-- The Loot after successful Robbery and bringing the Items successfully to the faction
			xp = 5000,
			blackmoney = 100000000,
			items = {
				{ label = "Burger", name = "burger", amount = 200 },
				{ label = "Bread",  name = "bread",  amount = 100 }
			}
		},
		radius = 50, -- Zone Size that the Player (that started the Robbery) can not leave
		time = 3, -- Time to Rob (in Minutes)
		minimumCops = 1, -- needed cops to start the Robbery (set to 0 if no cops needed)
		}
	}
}
Robbery

Last updated