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Impounds

Config.Impounds = {
  ["GangImpound"] = {
    InteractionPoint = vector4(408.7257, -1623.3463, 28.2919, 214.2660),
    Type = ImpoundType.CAR_BIKES,
    ShowBlip = false,
    AllowedJobs = {
      "police"
    },
    ParkingPoints = {
      vector4(416.8553, -1628.1161, 29.2920, 141.0262),
      vector4(419.2605, -1630.1384, 29.2919, 139.3000),
      vector4(420.3629, -1635.8816, 29.2919, 88.2781),
      vector4(420.4494, -1638.9232, 29.2919, 88.5103),
      vector4(420.0555, -1642.1398, 29.2920, 96.6371)
    }
  },
  ["Impound1"] = {
    InteractionPoint = vector4(1524.131836, 3774.092286, 33.503296, 223.937012),
    Type = ImpoundType.CAR_BIKES,
    ShowBlip = true,
    ParkingPoints = {
      vector4(1523.498902, 3767.472412, 34.048340, 223.937012),
      vector4(1517.024170, 3763.068116, 34.014648, 198.425202)
    }
  },
  ["Impound2"] = {
    InteractionPoint = vector4(-58.167034, 6522.540528, 30.487182, 320.314972),
    Type = ImpoundType.CAR_BIKES,
    ShowBlip = true,
    ParkingPoints = {
      vector4(-56.610988, 6533.472656, 31.487182, 223.937012),
      vector4(-50.123078, 6541.213378, 31.487182, 223.937012)
    }
  },
}
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Last updated 9 months ago

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